

The Export and Convert to Prefab Options windows will use these settings by default.The Export and Convert to Prefab options can now be changed in the FBX Export Settings in Edit > Project Settings > Fbx Export.Exporting an empty mesh (MeshFilter with null sharedMesh), fails to export with ArgumentNullException.Fix missing icon error when using FBX recorder with Unity Recorder 2.5.2.Moved Developer Guide to Scripting API index page.Moved Asset Store update information to separate page in documentation.Added missing release date information to changelog.Fix ArgumentNullException on Linux when opening Export Options window.Updated the FBX SDK bindings to 4.1.0-pre.1.Updating the minimum required version of the Timeline package to 1.5.2.Updating the minimum required version of the Unity Recorder package to 2.5.5.Added ability to export blendshape animations when the "Animated Skinned Mesh" Export Option is selected.

Exporting a Probuilder object may break the original object.

FBX exporter integration with Probuilder broken with Probuilder 5.0.3.Fix incorrect skinning if character bone hierarchy contains objects that do not have a bindpose.Fix exception when exporting a missing or null mesh.Fix warning about ExportSettings not being in a file called ExportSettings.cs.Fix hdrp materials being exported with max incandescence.Fix not being able to export to a new folder on Mac.Fix object name not being undone after undo convert to prefab.Fix window size cutting off text in export window.Fix exporting zero scale not importing correctly in 3ds Max.Fix warning about using absolute paths when overwriting an fbx file.Fix misaligned text in export file name field.Fix error when exporting object with empty name.Fix NullReferenceException if animation is missing.Fix NullReferenceException if materials are null.

Fix specular texture not being exported.Fix Fbx Export Project Settings break if they are open when changing scenes.Updated the FBX SDK bindings to 4.1.0-pre.3.Update from prerelease to released package.Fixed one namespace being stripped instead of just the root namespace if all namespaces are unique.Use EditorGUIUtility's GetIcon and SetIcon instead of reflection for prefab icons.Added export options to Keep Instances and Embed Textures.Added the ability to export meshes using more than 4 skin weights per vertex.
